Vornheim: The Complete City Kit. I use it whenever I run. David D. I have no idea who the author is or what podcasts his group is known for, so I am approaching this without bias. I bought it on the recommendation of a random Reddit thread and I am very pleased.
The author has a digestible way of relaying information, [ Bryan B. If you plac to run adventures in cities--or allow your players to have their characters run rampant in cities--you owe it to yourself to purcha [ A customer. I don't care for the author or a good deal of what he stands for at least as he presents himself online , but that doesn't detract one whit from the ingenuity or creativty of this book.
After I bought this I stopped looking at other city building guid [ Artfully put together and expansive in outlook rather than exhaustive in content. It encourages the DM to make new encounters in a city. I found it inspiring. See All Ratings and Reviews. Browse Categories. Rule System.
Apocalypse World Engine. BRP Basic Roleplaying. Cypher System. Eclipse Phase. Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. While the pdf loses a bit of the impact of its physicality in the electronic version, I still consider this to be one truly amazing, unique book that should grace the shelves of any self-respecting GM.
It is a brilliant exercise in inspiration, a rallying call to flex one's own creative muscles - it is, in short, an intoxicating vision.
Get this. And yes, this receives the EZG-Essential-tag. This belongs into the library of any advanced GM. Great stuff. The atmosphere is alien and wonderful. I love the processes and hints for quickly producing neighborhoods and city settings along with a quick floor plan design method.
Fantastic stuff and the writing is entertaining and witty. A very enjoyable toolkit for any game master. One of my all-time favourite RPG books. I play Savage Worlds rather than LotFP, but I still often read this book because of its awesome flavour and excellent advice for running city campaigns.
Vornheim is definitely the most compelling fantasy city I've ever seen in an RPG. In this book is a strange city. It's not like a standard city source book as it contains tables for generating much of the city on the fly. Only a few locations are actually mapped. It generally gives advice for running this city but the ideas are good enough that you might want to use similar ideas for other cities in your campaign. The locations and tables contain enough weird and intriguing stuff to entertain and puzzle your players for a good while.
A very good book. Probably few people will use or appreciate everything in this book neither the library nor the zoo quest struck me as easy to run , but almost every GM will find lots of worth in here. Unquestionably belongs in the RPG sourcebook canon. This book has a ton of good ideas, but the presentation of those ideas was not in a style that I enjoyed reading.
The artwork was also a let-down, it has a very raw 'punk' aesthetic that just didn't appeal to me. It just wasn't to my taste. I felt like it was trying a bit too hard to be 'edgy' and 'adult'. It is a pity that the writing and artwork let down the ideas propelling the work; with a little more effort this could have been something truly great. Still, if you are a fan of random tables and like the particular style of art in the book then the ideas here make it worth the price of admission.
Any one of the pages in this book has enough ideas to become the seed of a memorable session, and it would have been nice to see those ideas expanded upon. If you are a fan of the anarchic tongue-in-cheek style of books like 'HOL' or 'The Munchkin's Guide to Power Gaming' then you might like this book too, though a lot of the humor is darker. In short: fantastic ideas, but the very unpolished raw style of the writing and art doesn't fit my personal tastes. I like this a lot and find that it's full of interesting ideas that I can use.
I liked "A Red and Pleasant Land" very much, so this author seems to be creating product that I enjoy. It'll be interesting to start creating various cities or even just one! It works for me, that's all I can say. I also think the artwork is cool. Great resource! And I don't need to study the book before using it - as long as I've flicked through it before a session, I have plenty of tables and inspiration for any city adventure.
Highly recommended. While it contained some good tables and encounter generator guides, it was haphazardly composed and the art was lackluster. I'm glad I did as I was not disappointed by the content. The book is chock full of inspirational ideas and story nuggets perfect for any fantasy campaign.
To let him know he's not alone in the gaming community in his disdain towards the SJW's Social Justice Warriors and Cultural Marxist who constantly attack him and seek to control discourse in the on-line RPG community.